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SPEAR1340 Folha de dados(PDF) 25 Page - STMicroelectronics

Nome de Peças SPEAR1340
Descrição Electrónicos  Dual-core Cortex A9 HMI embedded MPU
PDF  200 Pages
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Fabricante Electrônico  STMICROELECTRONICS [STMicroelectronics]
Página de início  http://www.st.com
Logo STMICROELECTRONICS - STMicroelectronics

SPEAR1340 Folha de dados(HTML) 25 Page - STMicroelectronics

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SPEAr1340
Device functions
Doc ID 023063 Rev 4
25/200
2.21
Graphics processing unit (GPU)
The Mali GPU is a hardware accelerator for 2D and 3D graphics systems that forms the
basis of a high performance graphics processing solution. When implemented as part of a
system-on-chip (SoC) device, the GPU forms an integral part of the graphics solution. The
GPU comprises the following:
an ARM® Mali™200 pixel processor
a MaliGP2 geometry processor
a memory management unit (MMU)
associated software (programmed using OpenVG or OpenGL base layers)
Main features (pixel processor):
Programmable fragment shader
Access to framebuffer from fragment shaders
Alpha blending
Arbitrary memory reads and writes
Complete non-power-of-2 texture support
Cube mapping
Dynamic recursion
Fast dynamic branching
Fast trigonometric functions, including arctangent
Full floating-point arithmetic
Framebuffer blend with destination Alpha
High dynamic range (HDR) textures and framebuffers
Indexable texture samplers
Line, quad, triangle, and point sprites
Multiple render targets
No limit on program length
Perspective anisotropic filtering (AF)
Perspective correct texturing
Point sampling, bilinear, and trilinear filtering
Programmable mipmap level-of-detail biasing and replacement
Register indirect jumps
Stencil buffering, 8-bit
Two-sided stencil
Unlimited dependent texture reads
Virtualized texture samplers
4-level hierarchical Z and stencil operations
4 times and 16 times full scene anti-aliasing (FSAA)
4-bit per texel texture compression.
Geometry processor
Programmable vertex shader
Autonomous operation tile list generation
Flexible input and output formats
Indexed and non-indexed geometry input
Primitive constructions with points, lines, triangles and quads.



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